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Super Smash Bros. Brawl... Is it Any Good?
in House of Nintendo, on March 10, 2008
...s!
If anything, Smash Brothers Brawl is a tribute to what happens when a great designer (Masahiro Sakurai) is given an unlimited budget, a proven concept that will sell, and instructions to "ma...
The Super Smash Bros. Brawl Countdown: Day 3 "The History"
in House of Nintendo, on March 4, 2008
...ting Smash Brothers glory that we take a look at the series history. We already know about Masahiro Sakurai's role. What about the series in general?
We know the series started in 1999 on the Ni...
The Super Smash Bros. Brawl Countdown Day 2: The Creator
in House of Nintendo, on March 3, 2008
...rs series is the creation of one of the finest game designers in Japan not named Miyamoto: Masahiro Sakurai.
Working for HAL Laboratory, Inc. at the age of nineteen, Sakurai-san created the world fam...
The Smash Bros. Brawl Countdown: The Music
in House of Nintendo, on March 2, 2008
...l:
One would think that a simple fighting game, infused with great "fighting spirit," as Sakurai-San would say, wouldn't care about music. Yet Brawl has one of the most remarkable sound...
Super Smash Bros Brawl Wii to have 4 control types
in House of Nintendo, on June 8, 2007
While the actual specifics on each control setup hasn't been explained, its exciting to know that Super Smash Bros Brawl for the Nintendo Wii will support 4 control types:
1) Wii Remote on its side
2) Wii Remote with Nunchuck
3) Gamecube controller
4) Classic Controller



